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Event-Driven Programming
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Phil
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The design pattern often associated with event-driven programming.
A condition raised during the run-time of an application
The code that processes an event.
A record of an event.
Where messages are stored before they are processed.
Commands are grouped into subroutines in this programming paradigm.
In this programming paradigm, code and data are enclosed in a class.
The programming paradigm where subroutines are organized into a hierarchy.
The relationship between classes where one is derived from another.
This programming feature enables method calls to be determined at run-time.